top of page

EARLY-STAGE UX STRATEGY · PRODUCT OWNERSHIP

Climate Rewards Web App

Owning product direction for a pre-seed Toronto startup. Working directly with the founder to define what to build, who to build it for, and why, before a single screen was designed.

My Carbit Card (2)-portrait.png
Earn Flow (2)-portrait.png
Redeem Flow 3 (1)-portrait.png
Profile (2)-portrait.png

ROLE

Sole UX Designer

TYPE

0→1 Product Ownership + UX

TIMELINE

Oct – Dec 2025 · Part-time

FOCUS

Strategy, Screens, IA

OVERVIEW

About this project

Carbon Mutual is a pre-seed Toronto startup building a platform that rewards individuals for making low-carbon choices. Users earn a digital reward currency called  "Carbits" when they make a verified sustainable actions like biking or shopping locally. They redeem Carbits at partner businesses.

I joined as the sole UX designer via a Riipen work-integrated learning engagement. Unlike a typical design role, this wasn't a brief-and-deliver relationship. I worked directly with the founder in 1-on-1 sessions, challenging assumptions, proposing product directions, and making tradeoffs. The engineering team was building in parallel which meant my decisions had real consequences for what got built.

ROLE

UX Design Specialist (sole designer, working directly with the founder)

TEAM

Founder (John), 4 engineers, Sustainability market researcher (Bri)

TIMELINE

October – December 2025, part-time (~300 hour engagement)

WHAT I OWNED

Product direction, feature scope, personas, IA, core flows, early UI

The Working Model

This wasn't a traditional design engagement where briefs arrive and designs get delivered. I drove product direction by defining what to build, cutting what didn't matter, and setting the strategic foundation before development began.

THE PROBLEM

Making sustainable behavior actually rewarding

For most people, sustainable choices are invisible. The carbon impact of any one decision is hard to measure, and doing good rarely comes with a tangible benefit. Carbon Mutual's bet: reward the right behavior immediately and visibly, and people will change their habits.

Three problems shaped the product direction:

Problem 1

Carbon impact is invisible and hard to feel

Numbers like "2.3kg CO2e saved" mean nothing without context. The product had to make abstract impact feel real and personal.

Problem 2

No real-time incentive to change behavior

Choosing a low-carbon option costs more and takes more effort. Without an immediate reward, there is no reason to change a habit.

Problem 3

Too many possible features. So who do we design for first?

This was not a design problem. It was a product problem. Dozens of behaviors could be rewarded. Without clear priorities, the product would try to serve everyone and succeed with no one.

PRODUCT DIRECTION

Defining the core loop before designing anything

Before touching screens, I worked with the founder to answer one question: what makes someone come back tomorrow? The answer became the behavioral engine the entire product is built around. If a feature did not support one of these five stages, it did not belong in the MVP.

Screenshot 2026-07-05 at 3.43.25 PM.png

PRODUCT DECISION

The biggest product challenge wasn't design. It was deciding what to build first.

The founder wanted to reward every sustainable behavior such as biking, transit, thrift shopping, local grocers, household waste, family businesses, and more. Without prioritization, the product would try to serve everyone and fail everyone.

I pushed back. My question: who are the first 500 people who would actually use this? That forced a real answer.

 

Working with the founder and Bri, I narrowed the list using persona research and the Toronto launch strategy. This is the kind of tradeoff that separates product thinking from execution. Anyone can design for an infinite feature list. Deciding what not to build takes judgment.

THE PRODUCT DECISION

Two priority behaviors for the Toronto pilot: biking and transit (streak-based, GPS verifiable) and thrift and local eco-shop purchases (receipt scan verification).

These covered both target personas, required the least complex verification infrastructure for V1, and had clear redemption value from day one. Everything else moved to a Phase 2 backlog.

This scope decision cascaded into everything that followed. Which earn flows to design first. Which partner categories to show. What the Dashboard surfaces. The scope choice shaped the product. The product shaped the screens.

USER RESEARCH

Who we were designing for

Instead of designing for "anyone who cares about sustainability," I defined two specific early adopter profiles. These personas drove every product and design decision. The guiding question: would they realistically shop at our partner merchants? If not, the rewards loop fails before it starts.

🚲

Eco-active Audrey

GAMIFICATION

STREAKS

SOCIAL PROOF

Screenshot 2026-04-27 at 6.02_edited.jpg

Earns Carbits by biking (streak tracking) and thrift shopping (receipt scan)

Screenshot 2026-04-27 at 6.02_edited.jpg

Redeems for transit credits and local café discounts

Screenshot 2026-04-27 at 6.02_edited.jpg

Motivated by visible proof her lifestyle matters and wants to see and share impact

21 · University student · Downtown Toronto · bikes to campus, thrifts, volunteers in climate clubs

21 · University student · Downtown Toronto · bikes to campus, thrifts, volunteers in climate clubs

🛍️

Local Shop Lover Lena

33 · Small business employee · Hamilton · supports local grocers, ethical boutiques, family businesses

SIMPLICITY

TRANSPARENCY

COMMUNITY

Screenshot 2026-04-27 at 6.02_edited.jpg

Earns Carbits by shopping at local partner stores (receipt scan + local vendor map)

Screenshot 2026-04-27 at 6.02_edited.jpg

Redeems for discounts at partner stores or donates to sustainability projects

Screenshot 2026-04-27 at 6.02_edited.jpg

Motivated by her spending supporting local businesses and skeptical of greenwashing

MARKET RESEARCH

Grounding decisions in real Toronto context

Bri's Toronto Launch Strategy connected product decisions to real market opportunity. I used this research to align merchant categories, earn actions, and neighborhood targeting with where our early adopters actually live and shop.

Key insights from the Toronto Launch Strategy

PILOT NEIGHBORHOODS

The Annex · Queen West · Kensington Market · Leslieville · Yorkville

PARTNER CATEGORIES

Zero-waste stores · Thrift shops · Eco boutiques · Independent grocers · Co-ops

EARLY ADOPTER PROFILE

Eco-conscious students · Young urban professionals · Community-minded local shoppers

TORONTO GREEN ECONOMY

$6.55B sector · 60,000+ jobs · 430+ green companies · strong municipal support

INFORMATION ARCHITECTURE

Structuring the app around the core loop

With personas defined and scope narrowed, I mapped the 5 core sections of the app. Every section maps to a stage in the behavioral loop. I did not start with screens. I started with structure.

🏠 Home Dashboard — Carbit balance, impact summary, CO₂ avoided, next action nudge

💳 My Carbit Card — digital wallet, transaction history, barcode for in-store scanning

Carbon Mutual App

🌿 Earn Carbits — priority actions, category browse, partner map, receipt scan

🎁 Redeem — spend Carbits (partner discounts) vs support partners (donations)

👤 Profile / Settings — account info, linked data sources, privacy controls

5 core sections, each mapped to a stage in the Action → Proof → Reward → Motivation → Repeat loop

The Redeem split into two tabs was a product call, not a UX call. It lets the network grow in two directions simultaneously without forcing them to compete.

DESIGN EXPLORATIONS

Translating strategy into screens

With the product foundation set, I moved into early-stage UI design. These are not dev-ready screens. They were produced to establish visual direction, communicate the product concept to the founder and engineering team, and show how the core loop translates into actual interface decisions.

Every design decision in these screens traces back to a product decision. That is the work.

ALL SCREENS · EARLY-STAGE EXPLORATIONS

6 screens across 5 core sections of the app

Home 1-portrait.png
My Carbit Card (2)-portrait.png
Earn Flow (2)-portrait.png
Redeem Flow 3 (1)-portrait.png
Redeem Flow 4-portrait.png
Profile (2)-portrait.png

Dashboard

Carbit Card

Earn Carbits

Redeem

Partners

Profile

01.

Dashboard surfaces the two priority behaviors, not a generic feed

The "Up Next" section shows exactly the two behaviors from the scope decision: biking with streak progress, and receipt scanning. Not a generic feed. The two behaviors we decided mattered most. The impact stats (8 actions, 7.2kg CO2 offset) turn invisible carbon into a personal progress score. Users cannot feel carbon. They can feel progress.

02.

The Carbit Card is a trust signal, not just a wallet

A physical NFC card is the founder's long-term vision. For V1, a scannable barcode does the same job with a fraction of the development cost. The dark premium card face with the user's name signals that Carbits hold real value. The activity log with color-coded earned and redeemed entries makes the currency feel real and transparent which is critical for a product asking people to change their behavior.

03.

Earn: I designed the hierarchy to reflect which behavior matters more, not which looks better

Two cards, two behaviors, deliberately different visual weights. The dark card (biking) is the habit we want users to build. The light card (receipt scanning) is the lower-friction entry point. Dark outranks light. High-engagement outranks easy. The streak dots at 3 of 5 are intentional as a near-completion is a proven behavioral trigger. Users close to a goal are significantly more likely to act.

04.

Redeem splits into two tabs as a business model decision

Spend Carbits (partner discounts) and Support Partners (donations) came directly from a founder conversation. Two tabs lets the network grow in two directions simultaneously: businesses that issue Carbits and organizations that simply accept donations. Both expand the ecosystem without competing. The nudge line ("12 Carbits away from a free coffee") is a deliberate behavioral trigger. Near-completion creates urgency.

OUTCOME

What I delivered

Screenshot 2026-04-27 at 6.02_edited.jpg

Drove product direction in direct collaboration with the founder by defining scope, cutting features, setting the foundation before development began

Screenshot 2026-04-27 at 6.02_edited.jpg

Defined the core behavioral loop that became the product's north star for every feature decision

Screenshot 2026-04-27 at 6.02_edited.jpg

Made the scope call and narrowed from 10+ possible behaviors to 2 priority actions for the Toronto pilot, using persona research and market data

Screenshot 2026-04-27 at 6.02_edited.jpg

Created 2 user personas that drove decisions about which merchants to partner with, what the Dashboard surfaces, and how Carbits are explained in the UI

Screenshot 2026-04-27 at 6.02_edited.jpg

Mapped full information architecture across 5 core sections, each tied to a stage in the behavioral loop

Screenshot 2026-04-27 at 6.02_edited.jpg

Designed early-stage UI across all 5 sections to establish visual direction and communicate the product concept to the engineering team

REFLECTION

What I'd do differently

The biggest thing I'd change: I would have pushed for a defined scope agreement earlier in the engagement. I spent a lot of time checking in with the founder to stay aligned rather than proposing a specific direction and defending it. There's a version of this project where I say "here are 2–3 options, which one?" instead of waiting for clarity that kept shifting.

I'd also have started the Earn flow wireframes much earlier or even a rough lo-fi sketch, before doing any visual work on the Dashboard. Having one polished screen while the core behavioral screens were still undefined created an imbalance that made it harder to hand off a coherent picture to developers.

The gap between junior and mid-level design is not years. It is demonstrated ownership. Making calls under ambiguity, pushing back on founders when the scope is wrong, and translating strategy into interface decisions that have real development consequences. That is what this project asked of me. That is the designer I am becoming.

© 2026 by Bushra Furgeen. Powered and secured by Wix

bottom of page