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CASE STUDY · UX STRATEGY

Climate Rewards Web App

Defining the 0→1 product experience for Carbon Mutual, a platform that rewards eco-conscious behavior through a digital currency called Carbits.

Early-stage UX strategy and product definition · October – December 2025

ROLE

Sole UX Designer

TYPE

0→1 Product Strategy

TIMELINE

Oct – Dec 2025 · Part-time

FOCUS

Strategy, Personas, IA

OVERVIEW

About this project

Carbon Mutual is a pre-seed Toronto startup building a platform that rewards individuals for making low-carbon choices. Users earn "Carbits" (a digital reward currency) for verified sustainable actions. They can then redeem Carbits at partner businesses.

I joined as the sole UX designer via a Riipen work-integrated learning engagement. My work was primarily strategic: defining the product structure, user personas, core flows, and feature scope before the development team began building.

ROLE

UX Design Specialist (sole designer, working directly with the founder)

TEAM

Founder (John), 4 engineers, 1 sustainability market researcher (Bri)

TIMELINE

October – December 2025, part-time (~300 hour engagement)

WHAT I OWNED

UX strategy, user personas, information architecture, feature scope, core flows

THE PROBLEM

Making sustainable behavior actually rewarding

For most consumers, sustainable choices are invisible, the carbon impact of any one decision is hard to measure, and "doing good" rarely comes with a tangible benefit. Carbon Mutual's vision is, if you reward the right behavior immediately and visibly, people will change their habits.

The design challenge: how do you translate an abstract, invisible thing (like carbon impact) into a product experience that feels motivating, credible, and easy to use for everyday people in Toronto?

Problem 1

Carbon impact is invisible and hard to feel

Users have no way to see or measure the impact of their daily choices. Numbers like "2.3kg CO₂e saved" mean nothing without context, comparison, or a reason to care.

Problem 2

Sustainable behavior lacks real-time incentives

Choosing a low-carbon option often costs more or takes more effort. Without immediate, tangible rewards, there's no reason to change entrenched habits.

Problem 3

Too many possible features. So who do we design for first?

There are hundreds of sustainable behaviors we could reward. Without a clear target user and prioritized feature set, the product would try to be everything and succeed at nothing.

PRODUCT DIRECTION

Defining the core loop first

Before any screen design, I worked with the founder to answer one question: what makes someone come back tomorrow? The answer became the behavioral engine the entire product is built around.

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Every screen and feature decision flowed from this loop. If a feature didn't support one of these five stages, it didn't belong in the MVP.

KEY DESIGN CHALLENGE

The hardest decision: what to prioritize first

One of the biggest tensions in this project was scope. There were dozens of sustainable behaviors we could reward such as biking, transit, thrift shopping, local grocers, reducing household waste, supporting family-owned businesses, and more. The founder initially wanted to support all of them.

When I pushed on who the first 500 real users would actually be, we had to get specific. I worked with the founder and Bri (our market researcher) to narrow the feature list using the persona work and the Toronto launch research.

THE DECISION

We narrowed to two priority behaviors for the Toronto pilot: biking and transit (streak-based, GPS verifiable) and thrift store and local eco-shop purchases (receipt scan verification).

These two covered both target personas, required the least complex verification infrastructure for V1, and had clear, immediate redemption value for Toronto early adopters. Everything else moved to a Phase 2 backlog.

This scope decision shaped the entire product structure. It defined which earn flows to design, which partner categories to show, and what the redemption marketplace should prioritize.

USER RESEARCH

Who we were designing for

Rather than design for "anyone who cares about sustainability," I worked with the founder and Bri to define two specific early adopter profiles. These personas shaped every product decision from which merchants to partner with, to what the Dashboard needs to show, to how Carbits should be explained.

The guiding question for each persona: would they realistically shop at our partner merchants? If the answer was no, the rewards loop would fail before it started.

🚲

Eco-active Audrey

21 · University student · Downtown Toronto · bikes to campus, thrifts, volunteers in climate clubs

GAMIFICATION

STREAKS

SOCIAL PROOF

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Earns Carbits by biking (streak tracking) and thrift shopping (receipt scan)

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Redeems for transit credits and local café discounts

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Motivated by visible proof her lifestyle matters and wants to see and share impact

21 · University student · Downtown Toronto · bikes to campus, thrifts, volunteers in climate clubs

🛍️

Local Shop Lover Lena

33 · Small business employee · Hamilton · supports local grocers, ethical boutiques, family businesses

SIMPLICITY

TRANSPARENCY

COMMUNITY

Screenshot 2026-04-27 at 6.02.09 PM.png

Earns Carbits by shopping at local partner stores (receipt scan + local vendor map)

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Redeems for discounts at partner stores or donates to sustainability projects

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Motivated by her spending supporting local businesses and skeptical of greenwashing

MARKET RESEARCH

Grounding the design in real Toronto context

Bri (our sustainability market researcher) created a Toronto Launch Strategy that gave the design work a real foundation. I used this research directly to inform the product's merchant categories, earn actions, and neighborhood targeting for the pilot.

Key insights from the Toronto Launch Strategy

PILOT NEIGHBORHOODS

The Annex · Queen West · Kensington Market · Leslieville · Yorkville

PARTNER CATEGORIES

Zero-waste stores · Thrift shops · Eco boutiques · Independent grocers · Co-ops

EARLY ADOPTER PROFILE

Eco-conscious students · Young urban professionals · Community-minded local shoppers

TORONTO GREEN ECONOMY

$6.55B sector · 60,000+ jobs · 430+ green companies · strong municipal support

This research confirmed that the two priority behaviors we chose (biking and thrift/local shopping) matched the habits of our target neighborhoods and early adopter profiles. It also gave us the partner category list for the Earn and Redeem pages.

INFORMATION ARCHITECTURE

Structuring the app around the core loop

With personas defined and scope narrowed, I mapped the app's information architecture, the 5 core sections and how they connect. Every section maps directly to a stage in the behavioral loop.

🏠 Home Dashboard — Carbit balance, impact summary, CO₂ avoided, next action nudge

💳 My Carbit Card — digital wallet, transaction history, barcode for in-store scanning

Carbon Mutual App

🌿 Earn Carbits — priority actions, category browse, partner map, receipt scan

🎁 Redeem — spend Carbits (partner discounts) vs support partners (donations)

👤 Profile / Settings — account info, linked data sources, privacy controls

5 core sections, each mapped to a stage in the Action → Proof → Reward → Motivation → Repeat loop

The key structural decision here was separating the Redeem page into two tabs: Spend Carbits (earn partners who offer discounts) and Support Partners (organizations who accept donations but don't issue Carbits). This distinction came directly from the founder and shapes how the network grows in two directions simultaneously.

OUTCOME

What I delivered

Screenshot 2026-04-27 at 6.02.09 PM.png

Defined the core behavioral loop (Action → Proof → Reward → Motivation → Repeat) through 1-on-1 sessions with the founder

Screenshot 2026-04-27 at 6.02.09 PM.png

Created 2 user personas (Eco-active Audrey and Local Shop Lover Lena) informed by the founder's vision and Bri's market research

Screenshot 2026-04-27 at 6.02.09 PM.png

Mapped the full information architecture across 5 core sections, with clear rationale for each section's role in the product

Screenshot 2026-04-27 at 6.02.09�� PM.png

Narrowed feature scope from 10+ possible behaviors to 2 priority actions for the Toronto pilot through persona alignment and market research

Screenshot 2026-04-27 at 6.02.09 PM.png

Defined the Earn/Redeem distinction (spend vs support partners) as a structural product decision

Screenshot 2026-04-27 at 6.02.09 PM.png

Produced early-stage concept screens for Dashboard, Carbit Card, and Profile to establish visual direction

Where the project ended

My engagement concluded before full hi-fi screens were completed for the Earn and Redeem flows. Those two pages are the core of the behavioral loop and were the natural next step; the scope conversation with the founder was still being finalized when my contract ended.

 

The strategic foundation (personas, IA, core loop, feature scope) was delivered and handed off to the development team.

REFLECTION

What I'd do differently

The biggest thing I'd change: I would have pushed for a defined scope agreement earlier in the engagement. I spent a lot of time checking in with the founder to stay aligned rather than proposing a specific direction and defending it. There's a version of this project where I say "here are 2–3 options, which one?" instead of waiting for clarity that kept shifting.

I'd also have started the Earn flow wireframes much earlier or even a rough lo-fi sketch, before doing any visual work on the Dashboard. Having one polished screen while the core behavioral screens were still undefined created an imbalance that made it harder to hand off a coherent picture to developers.

This project taught me that 0→1 product design is less about designing screens and more about making decisions under ambiguity, and being the person who moves things forward rather than waiting for clarity that never fully arrives. That's the skill I'm actively building and why I'm drawn to early-stage environments where that kind of thinking matters most.

© 2026 by Bushra Furgeen. Powered and secured by Wix

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